[Bioperl-l] bioperl graphics
Todd Harris
todd.harris at cshl.edu
Mon Mar 1 10:43:37 EST 2004
> On 3/1/04 9:02 AM, Jonathan Crabtree wrote:
Hi Jason -
Well, that's great news! I couldn't remember if I had added colorResolve to
GD::SVG. Whoops! As you can see, it's something of a kludge, but I'm glad
to hear that it works for you.
Regarding Lincoln's suggestion of copying images, correct me if I'm wrong,
but I interpreted that to mean copying the images OUTSIDE of
Bio::Graphics::Panel. That is, create your Panel, fetch it, then paste it
where appropriate into a new GD::Image with the appropriate dimensions. To
avoid the method-overriding aspects of GD::SVG, this might need to be done
within a separate package or eval block.
I'm planning a significant upgrade to GD::SVG over the next few weeks that
should 1) enable parallel creation of a GD object; 2) make it compatible
with more current GD methods, and 3) make it more robust for future methods.
t
>
> Hi Lincoln-
>
> Thanks for the quick response. I thought there must have been a good
> reason for using colorAllocate(), but now I'm not sure that this is
> true. I've been able to generate valid SVG documents using GD::SVG and
> a copy of Bio::Graphics::Panel modified in the way that I described to
> Haibo, so I don't think that my proposed change breaks SVG output
> outright. I've been using GD-SVG-0.25, which already supports
> colorResolve(). Here are lines 292-297 of SVG.pm:
>
> sub GD::SVG::Image::colorResolve {
> my ($self,$r,$g,$b) = @_;
> ###GD###my $index = $self->{gd}->colorResolve($r,$g,$b);
> my $index = $self->colorAllocate($r,$g,$b);
> return $index;
> }
>
> I haven't looked at any past versions of GD::SVG, however, so perhaps
> this is a recent change.
>
> I do like your suggestion about using multiple GD::Image objects and
> then copying the various Panel GD::Images into a single target
> GD::Image. However, this approach definitely won't work with GD::SVG,
> which does not yet support any of the GD image copying methods (AFAIK,
> again based on the GD-SVG-0.25 code that I grabbed from CPAN.) I'm not
> crazy about my current method, which involves manipulating pad_left,
> pad_top, etc., to arrange the various Bio::Graphics::Panels in their
> appropriate locations. On the other hand, the API for
> Bio::Graphics::Panel does explicitly support the use of an
> externally-supplied GD::Image object when calling gd(), so I don't feel
> as though I'm abusing the module too much. Using a single GD::Image (or
> SVG::GD::Image) also makes for a (marginally!) faster and more
> space-efficient solution. Regards,
>
> Jonathan
>
>
> Lincoln Stein wrote:
>
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>> Sorry, but if you change colorAllocate() to colorResolve(), you will
>> break the ability to generate publication-quality images with
>> GD::SVG. Perhaps Todd Harris will add colorResolve() to a future
>> version of GD::SVG, in which case I will make the suggested change to
>> Bio::Graphics.
>>
>> I would recommend instead making two Bio::Graphics::Panel objects, and
>> generating a pair of GD objects (using the Panel->gd() method). Then
>> you can combine them onto a third GD object in whatever geometry you
>> want by using GD->copy()
>>
>> Lincoln
>>
>> On Wednesday 25 February 2004 06:46 pm, Jonathan Crabtree wrote:
>>
>>
>>> Haibo-
>>>
>>> hz5 at njit.edu wrote:
>>>
>>>
>>>> Is there any way to render 2 Bio::Graphics::Panel into one png
>>>> image? because I want 2 different arrows with different labeled
>>>> coordinates on the same image and align to the left, but one
>>>> Panel can only have one coordinates system.
>>>>
>>>>
>>> The answer is yes, with a couple of caveats. The first is that you
>>> will have to take care of the layout of the individual
>>> Panel-generated images. If you're left-justifying everything then
>>> this should be easy enough. The second is that I would recommend
>>> making a one-line change to Bio/Graphics/Panel.pm, to prevent the
>>> package from trying to allocate the same set of colors twice (when
>>> you reuse the same GD object to draw the two different parts of the
>>> image.) Search for the following piece of code in Panel.pm (at
>>> line 411 in bioperl-1.4, I think):
>>>
>>> for my $name ('white','black',keys %COLORS) {
>>> my $idx = $gd->colorAllocate(@{$COLORS{$name}});
>>> $translation_table{$name} = $idx;
>>> }
>>>
>>> Change "colorAllocate" to "colorResolve"; this should have no
>>> effect on any existing Bio::Graphics code (AFAIK) and will allow
>>> you to do your two (or three or four)-Panel trick. (As an aside,
>>> I'd like to lobby for this one-line change to be made in a future
>>> version of
>>> Bio::Graphics::Panel, for precisely this reason.) In any case,
>>> once you've made that change and reinstalled your copy of Bioperl,
>>> here is a rough outline of what you need to do:
>>>
>>> 1. Set up your individual Bio::Graphics::Panel objects (e.g. $p1,
>>> $p2, $p3, etc.) as desired to draw your images, but do *not* call
>>> the gd method on any of them yet.
>>>
>>> 2. Create a GD::Image object big enough to hold the images that
>>> will be drawn by $p1, $p2, $p3, etc.:
>>> my $gdImg = GD::Image->new($fullWidth, $fullHeight);
>>> (Note: use $p1->width(), $p1->height(), etc., to determine what
>>> $fullWidth and $fullHeight should be, based on your desired Panel
>>> layout algorithm.)
>>>
>>> 4. Use a "dummy" Bio::Graphics::Panel object to allocate all your
>>> colors (this is an optional step; I do this because my code does
>>> some drawing that isn't handled by Bio::Graphics::Panel, and want
>>> to make sure that the palette has been allocated before I start):
>>>
>>> my $dummyPanel = Bio::Graphics::Panel->new(-length => 100,
>>> -offset => 0, -width => $fullWidth);
>>> $dummyPanel->gd($gdImg); # forces color allocation
>>>
>>> 5. Draw the individual panels and generate your png image:
>>>
>>> $p1->gd($gdImg);
>>> $p2->gd($gdImg);
>>> my $pngData = $gdImg->png();
>>>
>>> I've glossed over some of the details here, for example the fact
>>> that you may need to know the value of $p1->height() before you can
>>> initialize $p2, but that's the basic idea. I've been using this
>>> method to generate some comparative sequence displays and while
>>> it's definitely a bit of a hack, it works well in practice. You
>>> can also do the same thing with a GD::SVG::Image if you'd like to
>>> generate SVG output. Good luck,
>>>
>>> Jonathan
>>>
>>>
>>>
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>>> Bioperl-l at portal.open-bio.org
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>>>
>>>
>>
>> - --
>> Lincoln D. Stein
>> Cold Spring Harbor Laboratory
>> 1 Bungtown Road
>> Cold Spring Harbor, NY 11724
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>
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